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Building Apps for ODROID-GO using ESP-IDF
In this post I’ll describe how to write your own programs for the ODROID GO, a handheld gaming console featuring an ESP32.
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Automagic Minecraft Server Backups With Map Renderings Using GitLab CI and GitLab Pages
I recently set up a Minecraft server again, I usually do this by simply running the downloaded
.jar
file in a screen session. This time though, I did it a little bit better. In this post I’ll describe what I consider to be the perfect setup. -
How to build a WiFi controlled Maneki-Neko using an ESP8266
In this post I’ll show how I added WiFi remote control capability to a golden beckoning cat I’ve bought.
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How to monitor dedicated servers (IMHO)
I have been playing with monitoring applications and servers for a while now and especially like Prometheus and Grafana.
In this post I’ll explain how I monitor my servers.
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Virtual Box Command Line Cheat Sheet
Here are a few VirtualBox command line snippets I’ve collected.
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lrkFM - Awesome, archive capable file manager for Android
About a year ago, I started a new Android project. It’s called lrkFM and its original goal was to be a simple file manager for Android. I started the project together with @nsueper as part of a challenge:
He was to write a file manager using React Native and I would use Java. Then we would see who could reach the 1.0 milestone first.
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How to deploy a single JAR file to Maven (oneliner)
I sometimes stumble upon Java libraries that are not available in Maven (or Gradle which seems to use the same ecosystem). To have to most convenient way of developing (ie. contributors should not have to download dependencies for themselves) I used to have my own Maven repository where I can upload such libraries and download them on any machine I try to run a build.
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Developing Greenfoot games with Maven/IntelliJ/Eclipse
Greenfoot is a game framework for programming beginners featuring an integrated development environment. Unfortunately it’s a pain to use when you are used to write code in a real IDE such as IntelliJ. This is partially because of the strange object creation workflow which involves using the context menu a lot and doing clicks for stuff that is faster when typed.